Air Defence 3D

Air Defence 3D

Destroy All Planes 3D takes us to the world of modern military aviation. Our game is one of the types of games about military operations taking place in the air and sea space. The player coordinates the ship, with which he must destroy all the aircraft that appear in the airspace. The game is intended for people over 16 who want to take a break from their daily routine. The available game mode is single player.

Play Air Defence 3D: A Guide


The goal of the game is to destroy all planes with the help of a warship. The number of aircraft is indicated at the top of the screen. Victory comes when there are no more planes in the airspace. Loss comes when the planes destroy the warship. Management in the game is very simple and clear. By pressing and holding the left mouse button, the player moves the ship's weapons towards the enemy. Shots are fired when the sight is directly on the aircraft.

Is the game built on a game creation tool like Godot or Stencyl?

The framework or platform used to build this game is WebGL.

How is the game identified through its tags?

Tags that best describe the game are 2048, arcade, blast.

Who programmed and designed this game?

The company or studio responsible for this game’s production is CHETRUSCA SOFTWORKS S.R.L.

In which category does this game fit best?

The primary genre this game fits into is Casual.

Does the game work well on mobile phones and tablets?

Yes, Air Defence 3D is designed for use on smartphones and tablets.

Is this game suitable for younger or older players?

The recommended age range for this game is Teens, Young Adults.

Is this game designed for a particular gender?

This game appeals to the Male & Female demographic.

Does the game include any blood-related elements?

Yes, there is reference to blood in Air Defence 3D.

Are there any elements of cruelty or aggression in the game?

Yes, harmful or cruel behaviors are displayed in Air Defence 3D.

Is the game child-appropriate?

No, children cannot safely enjoy Air Defence 3D.
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